In a new corporate report, Sony states that it will significantly leverage AI and machine learning to expedite game development on PlayStation.
According to Insider Gaming, on page 16 of Sony's report, it notes that the use of artificial intelligence will encompass many facets of game creation. This includes, specifically, “scanning and capturing, as well as real-time 3D processing.” The company claims that AI will enable the delivery of games “quickly and at low cost to a broader audience of fans.”
The report mentions that Sony employed machine learning during the development of Marvel's Spider-Man 2, including utilizing voice recognition software in certain languages. This process allowed the company to automatically synchronize subtitles with each character's lines, thus “significantly reducing the subtitling process.” Sony also revealed that it is establishing a Volumetric Capture Studio, which will generate 3D data of people and environments for playback in “high-quality images.”
“Moving forward, we plan to leverage high-quality 3D resources, including motion data from our studio accumulated by each of our companies within the Group, and explore potential external sales.”
The role of artificial intelligence and machine learning in gaming has sparked intense discussions about fair compensation and actors' rights. It seems other industry representatives in game development should be concerned as well.
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