The head of New Blood Interactive, Dave Oshry, expressed quite sharply on the situation in gamedev: if you are a beginner, you should have started 10 years ago. Accordingly, it is better to find a "real job and become a plumber."
He talked about this in an interview for PC Gamer.
New Blood Interactive is known for shooters like Dusk and Ultrakill. As of August 2022, New Blood had 25 employees.
According to Dave Oshry, the "magic is gone" and developers from big studios can no longer enjoy games: they constantly have to report to someone, who in turn reports to someone else and so on.
"People often ask me, 'Dave, if I want to get into gamedev, where do I start?' And I say: Don't. Quit. You should have started 5-10 years ago. Go to a trade school, find a real job. Become a plumber. People need them. You don't want to be employee number 356772, who reports to someone who reports to someone who reports to someone who makes decisions. That sucks. The magic is gone. You will not enjoy video games anymore if you work in a big game studio," he said.
The success of New Blood Interactive, he explains, is that they create games for themselves, do not chase money and trends, and do not report to anyone.
"Our motto is 'We hate money.' Actually, we don't hate money, money is great, but if we wanted money, we would have turned Dusk into a horror game with crafting and consumption elements," he emphasized.
Dusk is a retro-style shooter from the 90s. The game uses a more modern control scheme and a more advanced physics engine compared to games of that time. The game received mostly high marks from the press; reviewers called Dusk a "love letter" to old shooters, noting that it deserves attention not only as a stylization of games from the past, but as a modern and self-sufficient game.
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