Lately, gamers have been surprised by early announcements of AAA games. Sometimes the announcement is made several years before its release, when nothing is ready yet and there is nothing to show the public. Mark Darrah, known as the creator of the Dragon Age series, who is currently a consultant for Dragon Age: The Veilguard, talked on his YouTube channel, among other things, about one of the possible reasons why AAA games take so long to be released.
The almost 25-minute video contains a lot of interesting information and is worth watching in full, as it is dedicated to the issue of early game releases from the perspective of studios and publishers:
“There may be reasons why a studio or publisher wants this game to be widely known. It may be because the publisher's catalog is weak, and they want the audience to remember that they still have important games in reserve. It may be because the studio wants to announce the game because they fear the publisher will cancel it otherwise,” Darrah said.
He added that this is not usually the best strategy for attracting attention and hype around a game. Darrah notes that such an announcement does not mean the start of any intensive development or that the studio is focusing all its attention on the game.
“Studios can be misled about this because they might say something like ‘we have started working on Elder Scrolls 6,’ or they may even release a trailer for the game, even though the current team size is less than 10 people. They create the impression that this is parallel development, that the team is working on this game, when in reality, a few people are having a few meetings and not much is being done.”
There is a possibility that when there are 10 years or so between games, likely no one will be working on this game for the first few years. Other factors leading to a very distant release from the announcement include the game itself: its size or the team's focus on developing complex aspects.
Source: Insider Gaming
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