During the Game Developers Conference, AMD introduced a new version of the FidelityFX Super Resolution (FSR) 3.1 scaling and frame generation technology. It offers several key updates:
- Scaling improves visual quality in certain situations, such as improving temporal stability (reducing flicker and/or jitter), better detail preservation, as well as reducing halos and "shimmering."
- Separation of scaling from frame generation, allowing AMD FSR 3.1 frame generation technology to work with other scaling solutions.
- Support for Vulkan and Xbox game development kits.
- The new FidelityFX API simplifies debugging for developers and ensures compatibility with future versions of FSR.
The first announced game to receive AMD FSR 3.1 is Ratchet & Clank: Rift.
AMD FidelityFX Super Resolution is an open-source solution that provides a significant increase in frame rate in supported games, delivering high quality and performance on virtually any hardware, including AMD graphics and compute processors, competitors' hardware, and gaming consoles.
In addition, AMD has released a new version of the AMD software: Adrenalin Edition 24.3.1, which provides support for Dragon's Dogma 2, Horizon Forbidden West Complete Edition, and Outpost: Infinity Siege, as well as expanded support for HYPR-Tuned for Dragon's Dogma 2, Diablo IV, Ghostrunner 2, and Suicide Squad: Kill the Justice League. Users can download the latest version of AMD software: Adrenalin Edition here.
When AMD HYPR-RX is enabled in a HYPR-tuned game, AMD RSR or FSR (if supported in the game), as well as AMD Radeon Anti-Lag and AMD Radeon Boost, will automatically activate to provide additional performance gains and reduce latency.
Comments (0)
There are no comments for now