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The number of Fallout players has increased 2-3 times: 10 differences between the games and the Amazon series

The number of Fallout players has increased 2-3 times: 10 differences between the games and the Amazon series
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With the success of the Amazon-produced Fallout series, the number of players in games of this post-apocalyptic series has increased. The hype has led to a doubling of the number of players in Fallout 4 and Fallout 76 on some platforms, while in Fallout 3 the number of players has grown by 200%. On Steam, the maximum number of players in Fallout 76 and Fallout 4 has doubled in the past week. As of April 10, the numbers were as follows:

  • Fallout 3: peak at 2501 out of 813
  • Fallout 4: peak at 43,000 out of 18,000
  • Fallout 76: peak at 19,161 out of 10,000

Pip-Boy functionality differs from some games

The personal computers of shelter dwellers, the Pip-Boy, at least in Fallout 3, were biometrically attached to the body and could only be removed with the hand. However, in Fallout 4 the Pip-Boy could be easily taken off. It seems that the series imitated this version. In addition, it gained new functions in the series: the ability to wirelessly connect to devices and a target tracker that was very helpful to Lucy. The flashlight also underwent changes - in games, it was simply screen light, without separate illumination.

Linked Vaults were never part of the games

Vaults in Fallout are one of the most unique aspects. Their cruel experiments and iconic images, such as blue-yellow jumpsuits, made them perhaps the most interesting part of the games. The Fallout series retained most details about the vaults in the games, but it also showed an unprecedented type of vaults. Vaults 31, 32, and 33 were linked, which had never happened in any of the games. This worked as part of a larger experiment, but it was still a change. In the games, the repositories were completely independent from each other - the idea of linked repositories was never even mentioned.

The iconic Vault Boy gesture received an explanation

Actor Cooper Howard popularized the thumbs-up gesture, which then transitioned to images and figurines. Vault Boy is the Vault-Tec mascot and another symbol of the Fallout games. Despite his popularity among franchise fans, Vault Boy did not have a bright origin. It was a bad memory for Ghouls, who destroyed a billboard with Vault Boy on it.

In the series, Ghouls "work" differently

The vials that the Ghoul drank became a huge new addition to Ghoul lore. Both in the series and in the games, Ghouls were people who survived under a lethal level of radiation after the war. However, survival came at a cost, as people turned into unpleasant creatures, although they gained an extremely long life. In the series, Ghouls were almost immortal and could heal almost any wound. They had to drink vials with a liquid to not go feral, but this was a deviation from the previously existing lore. Because of the need for these vials and their high cost, it was almost inevitable that a Ghoul would go feral. This, to say the least, raises questions about their survival 200 years after the war.

In games, Ghouls later went feral due to high levels of radiation - this led to their brains decaying. However, Ghouls in the Fallout games did not need to drink something to stay normal. Also, there were a lot of them and they were not as resilient - they could be killed as easily as anyone else.

Power Armor also works slightly differently

Power Armor, like Pip-Boys, underwent significant changes even in the games themselves. In the early Fallout games, Power Armor was used just like any other type of clothing, although it increased the character's strength. However, in Bethesda's games, it became clear that it was more of a powered exoskeleton. The Power Armor in the series mimics the latest games.

The armor underwent other changes. In particular, the ability to fly thanks to wrist thrusters and a voice modulator. A new version of it, T-60, also appeared. But one change had a significant impact on the series storyline: it was made so that you could not even exit the armor without a power core.

Destroyed capital of the New California Republic

The NCR capital, Shady Sands, was not destroyed in the games, particularly in the chronologically close to the series Fallout: New Vegas. When the show's characters came across a Shady Sands sign, Maximus explained to Lucy that the NCR capital had been destroyed by a nuclear bomb. It was a devastating blow, after which the Republic became a much less important part of the region than it was in the games.

The NCR was prominently featured in Fallout: New Vegas, but there was no mention of the destruction of Shady Sands. Since Hank destroyed the city in 2277, and the events of New Vegas take place only four years later, in 2281, any of the dozens of NCR citizens featured in the game should have at least vaguely remembered this tragedy. The destruction of Shady Sands completely changes the context of Fallout: New Vegas and turns the struggle for the Mojave Desert into a fight for the survival of the NCR.

The Enclave left the West in Fallout games

The Enclave, a group directly descended from the pre-war government of the United States, was a major faction in several games. However, until Fallout: New Vegas, the Enclave was virtually absent from the West. Most of its members either returned to the East Coast, where the Enclave was stronger, or joined other factions. Because of this, they had little influence on the main events of the games.

In the series, the Enclave is shown a bit, but Siggy Wilzig escaped from them with the key to cold nuclear fusion. The level of Enclave involvement in California is very high compared to New Vegas.

Was Vault-Tec the cause of the Great War?

There were fan theories about this, but they were only confirmed in the series. One of the most shocking facts was that the company Vault-Tec, responsible for the vaults, dropped nuclear bombs that destroyed the world. Supposedly, Vault-Tec dropped the bomb to ensure that their vaults would be profitable, and literally destroyed all competitors. The plan was to simply outlast all other companies in the world and gain the biggest monopoly the world had ever seen.

In the games, there was never much information about the root causes of the Great War, except for references to resource wars that preceded it. The official explanation was only that China and the United States launched missiles at each other.

Pre-War companies never worked together in the games

Shortly before the revelation of Vault-Tec's involvement in the Great War, representatives of many companies discussed their plan. In the series, pre-war companies decided to collaborate on the vaults, each conducting different experiments in their respective vaults. The promise to obliterate the competition with nuclear fire and create a "true monopoly" post-apocalypse was enough to make them join forces. In the games, pre-war companies were mostly separate entities that had little to do with each other. If they did interact, it was usually hostile, and these interactions often took the form of corporate espionage and sabotage.

Ruined New Vegas

In the aftermath of the first season of Fallout, a Ghoul saw New Vegas, but it was significantly different from the city in the games. New Vegas was in ruins and appeared abandoned. Since Hank went there to continue Vault-Tec's mission, it seems that the city will still be important even in its abandoned state.

The destruction of Shady Sands and New Vegas was a huge change compared to the games, leaving the future of the Wasteland and the entire franchise uncertain. Since New Vegas held a strategic position as the gateway between the East and the West, it was an incredibly important and well-defended area. Whoever destroyed the city was extremely powerful - powerful enough to influence the plot of future seasons of the series and games.

Sources: Insider Gamimg, Screen Rant

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