In their quest for information about GTA 6, Grand Theft Auto fans discovered the LinkedIn profile of Rockstar's lead programmer, shedding light on the studio's work on the game.
The profile, a screenshot of which was shared in r/GTA6, belongs to Ryan Woods, who has been working on GTA 6 since May 2020. It details his role in overseeing the "design, development, and optimization of the core Rockstar RAGE engine." Furthermore, the description mentions efforts towards optimization for "maintaining smooth performance across many platforms, including next-gen consoles and PCs." There's also a reference to "integrating new technologies and research into the engine pipeline," such as ray tracing and procedural object generation.
Users speculate that GTA 6 could regenerate objects each time, adding variety and realism to the world, although the mention of procedural generation seems vague. There's no detail on how this could work or what exactly could be created — whether small items or even the generation of objects or landscapes.
Some on Reddit suggested that procedural generation could be used for minor objects so players wouldn't see exactly the same items throughout the world. Additionally, automatic object placement would be effective to avoid manually creating and positioning every tree.
Ryan Woods appears to have updated his LinkedIn profile after the leak, now featuring a somewhat different description. He no longer mentions the RAGE engine, procedural generation, ray tracing, or PCs as platforms. However, even after these changes, his profile states: "Led the integration of advanced technologies, such as state-of-the-art lighting and memory techniques, into the engine pipeline to extend technical boundaries and development tools."
Ultimately, the leak suggests that procedural generation is likely to be featured in some form, and the engine will undergo significant modernization. GTA 6 will likely differ significantly from its predecessor.
Source: GamesRadar
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